Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 6 days ago
1 / 6 / 23
K / D / A
80%
Kill participation
318.4
Damage / min
9,395g
315.3 gold / min
102
51 placed · 7 cleared
22
0.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhueaquinao#Letal
Darius · Top
8 / 4 / 9
42.5% KP
26,666
20.9% share
13,948g
226 CS · 7.6/m
3 da Manhã#br1
Locke · Jungle
17 / 3 / 6
57.5% KP
31,168
24.4% share
19,001g
255 CS · 8.6/m
Deixa Miid Plz#br1
LeBlanc · Mid
9 / 4 / 17
65% KP
29,634
23.2% share
13,049g
228 CS · 7.7/m
too sharp 4u#r10
Ashe · ADC
4 / 12 / 17
52.5% KP
27,969
21.9% share
12,321g
204 CS · 6.8/m
wildest dreams#lux
Janna · Support
2 / 7 / 31
82.5% KP
12,124
9.5% share
10,269g
35 CS · 1.2/m
Red side
DefeatPVegas#home
Camille · Top
1 / 12 / 6
23.3% KP
11,073
9.5% share
7,492g
108 CS · 3.6/m
LukeMafra#2003
Wukong · Jungle
8 / 7 / 6
46.7% KP
19,815
17% share
13,531g
216 CS · 7.2/m
lwuarr#br1
Ryze · Mid
7 / 4 / 5
40% KP
25,291
21.7% share
12,387g
248 CS · 8.3/m
Brance#Branc
Kalista · ADC
13 / 11 / 9
73.3% KP
50,777
43.6% share
17,505g
275 CS · 9.2/m
Yukarina#333
Renata Glasc · Support
1 / 6 / 23
80% KP
9,487
8.1% share
9,395g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
