Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 6 days ago
1 / 8 / 29
K / D / A
63.8%
Kill participation
479.1
Damage / min
11,860g
322.6 gold / min
122
54 placed · 11 cleared
50
1.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Aatrox · Top
5 / 8 / 13
50% KP
57,032
24.4% share
14,054g
270 CS · 7.3/m
gurincriveI#br1
Talon · Jungle
7 / 9 / 12
52.8% KP
43,852
18.7% share
18,265g
256 CS · 7/m
winwinwin#KR07
Locke · Mid
16 / 11 / 6
61.1% KP
49,718
21.2% share
20,188g
276 CS · 7.5/m
Robo#ROBS
Jinx · ADC
6 / 9 / 13
52.8% KP
63,907
27.3% share
19,354g
324 CS · 8.8/m
misa#sona
Sona · Support
2 / 10 / 25
75% KP
19,645
8.4% share
11,189g
38 CS · 1/m
Red side
VictoryKIINKINGENBIN369#DKIA
Dr. Mundo · Top
7 / 4 / 15
46.8% KP
54,150
23.5% share
16,664g
279 CS · 7.6/m
XUXUCÃO TORABOGA#BAHIA
Shaco · Jungle
11 / 3 / 25
76.6% KP
51,072
22.1% share
18,770g
247 CS · 6.7/m
Korantemaa#dioge
Akali · Mid
9 / 13 / 4
27.7% KP
37,349
16.2% share
13,907g
225 CS · 6.1/m
LUKINHA 11#cazak
Caitlyn · ADC
19 / 8 / 11
63.8% KP
70,521
30.6% share
23,928g
298 CS · 8.1/m
Yukarina#333
Karma · Support
1 / 8 / 29
63.8% KP
17,616
7.6% share
11,860g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
