Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 6 days ago
4 / 6 / 25
K / D / A
67.4%
Kill participation
444
Damage / min
13,808g
341.5 gold / min
142
79 placed · 10 cleared
65
1.6 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPink Matter#1009
Aatrox · Top
6 / 6 / 12
42.9% KP
41,063
21.7% share
18,738g
362 CS · 9/m
gurincriveI#br1
Wukong · Jungle
12 / 6 / 20
76.2% KP
41,920
22.2% share
19,877g
303 CS · 7.5/m
potato the cat#envy
Taliyah · Mid
12 / 10 / 20
76.2% KP
56,113
29.7% share
18,317g
303 CS · 7.5/m
DarkVentus#br1
Aphelios · ADC
11 / 9 / 7
42.9% KP
41,526
22% share
21,224g
323 CS · 8/m
Lion#0018
Thresh · Support
1 / 12 / 22
54.8% KP
8,234
4.4% share
10,995g
26 CS · 0.6/m
Red side
VictoryIndra#thank
Renekton · Top
1 / 13 / 12
30.2% KP
26,273
13.6% share
13,043g
239 CS · 5.9/m
juny#misa
Diana · Jungle
13 / 10 / 9
51.2% KP
43,951
22.7% share
19,891g
283 CS · 7/m
SBK Guizin#17y
Kassadin · Mid
10 / 6 / 10
46.5% KP
47,860
24.7% share
20,063g
271 CS · 6.7/m
PESSEGO FAN#LAMEN
Ashe · ADC
15 / 7 / 17
74.4% KP
57,602
29.7% share
24,230g
360 CS · 8.9/m
Yukarina#333
Seraphine · Support
4 / 6 / 25
67.4% KP
17,951
9.3% share
13,808g
65 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
