Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 278 days ago
3 / 6 / 4
K / D / A
29.2%
Kill participation
944.5
Damage / min
12,716g
416.5 gold / min
23
13 placed · 3 cleared
283
9.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
6 / 7 / 3
37.5% KP
25,411
24.6% share
12,102g
214 CS · 7/m
ROMÁRIO DO LOL#PELÉ
Ekko · Jungle
6 / 5 / 3
37.5% KP
17,175
16.6% share
13,416g
216 CS · 7.1/m
Zayco#Zayco
Yone · Mid
3 / 6 / 4
29.2% KP
28,839
27.9% share
12,716g
283 CS · 9.3/m
Ghost Samurai#Blade
Smolder · ADC
6 / 9 / 8
58.3% KP
21,561
20.8% share
13,266g
217 CS · 7.1/m
brutal desires#sleep
Bard · Support
3 / 7 / 12
62.5% KP
10,439
10.1% share
8,824g
27 CS · 0.9/m
Red side
Victoryhonoured one#goku
Aurora · Top
4 / 7 / 10
41.2% KP
28,510
23.4% share
11,553g
204 CS · 6.7/m
Hirotto#Hiro
Lee Sin · Jungle
14 / 2 / 5
55.9% KP
25,046
20.5% share
16,103g
237 CS · 7.8/m
Shukrute#BR1
Kayle · Mid
10 / 4 / 7
50% KP
30,006
24.6% share
15,581g
272 CS · 8.9/m
Aegis#ijji
Ezreal · ADC
6 / 3 / 10
47.1% KP
31,054
25.5% share
15,534g
244 CS · 8/m
Hexie#0000
Thresh · Support
0 / 8 / 15
44.1% KP
7,315
6% share
8,917g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
