Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 278 days ago
7 / 1 / 9
K / D / A
44.4%
Kill participation
1,187.8
Damage / min
15,357g
495.7 gold / min
28
9 placed · 5 cleared
298
9.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZayco#Zayco
Yone · Top
7 / 1 / 9
44.4% KP
36,801
24.9% share
15,357g
298 CS · 9.6/m
Guizzy#One
Viego · Jungle
12 / 4 / 9
58.3% KP
28,399
19.2% share
16,711g
245 CS · 7.9/m
TwTv dudahri#doda
Ahri · Mid
7 / 3 / 11
50% KP
29,604
20% share
12,845g
247 CS · 8/m
papaléguas#zuzu
Caitlyn · ADC
4 / 6 / 10
38.9% KP
31,879
21.6% share
13,724g
230 CS · 7.4/m
uzent#zky7
Karma · Support
6 / 6 / 20
72.2% KP
21,143
14.3% share
11,308g
34 CS · 1.1/m
Red side
DefeatMelted Brain#DRUM
Gangplank · Top
3 / 9 / 5
40% KP
17,442
17% share
13,960g
238 CS · 7.7/m
Vinite#6310
Nunu & Willump · Jungle
2 / 10 / 11
65% KP
14,419
14.1% share
11,195g
181 CS · 5.8/m
daenerysz#qaaer
Lux · Mid
9 / 9 / 1
50% KP
25,420
24.8% share
14,938g
232 CS · 7.5/m
cervo#ana
Anivia · ADC
3 / 4 / 9
60% KP
23,868
23.3% share
11,374g
192 CS · 6.2/m
ikseonk#aura
Senna · Support
3 / 4 / 13
80% KP
21,396
20.9% share
10,744g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
