Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 278 days ago
8 / 1 / 10
K / D / A
58.1%
Kill participation
1,323.1
Damage / min
11,717g
544.1 gold / min
19
8 placed · 1 cleared
208
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatResek1#青いバラ
Quinn · Top
2 / 8 / 3
38.5% KP
21,926
29.4% share
7,711g
132 CS · 6.1/m
Monster#NWA
Malphite · Jungle
3 / 6 / 5
61.5% KP
12,328
16.6% share
7,233g
118 CS · 5.5/m
Techy#777
Kassadin · Mid
2 / 4 / 2
30.8% KP
10,570
14.2% share
7,120g
159 CS · 7.4/m
F82384082#37966
Caitlyn · ADC
3 / 7 / 6
69.2% KP
21,528
28.9% share
9,576g
165 CS · 7.7/m
Alves#brubs
Karma · Support
3 / 6 / 7
76.9% KP
8,114
10.9% share
6,564g
32 CS · 1.5/m
Red side
Victorylost in the path#1205
Dr. Mundo · Top
8 / 1 / 2
32.3% KP
19,220
21.9% share
12,032g
193 CS · 9/m
midwest emo#veiga
Nunu & Willump · Jungle
6 / 1 / 13
61.3% KP
15,922
18.2% share
10,785g
163 CS · 7.6/m
Zayco#Zayco
Yone · Mid
8 / 1 / 10
58.1% KP
28,490
32.5% share
11,717g
208 CS · 9.7/m
TBD Zirondi#AXES
Draven · ADC
6 / 7 / 6
38.7% KP
13,161
15% share
10,621g
133 CS · 6.2/m
SavicoreJudas#Savi
Bard · Support
3 / 3 / 10
41.9% KP
10,780
12.3% share
7,502g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
