Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 278 days ago
11 / 8 / 4
K / D / A
68.2%
Kill participation
1,235.7
Damage / min
13,089g
561.8 gold / min
12
3 placed · 2 cleared
162
7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysad and bad#brbr
Rumble · Top
5 / 6 / 11
32.7% KP
23,036
17.1% share
10,515g
178 CS · 7.6/m
Cisne de Gelo#frog
Kindred · Jungle
18 / 4 / 8
53.1% KP
35,712
26.4% share
14,451g
198 CS · 8.5/m
Bad and Sad#BRBR
Akali · Mid
14 / 7 / 3
34.7% KP
30,363
22.5% share
11,426g
175 CS · 7.5/m
Crown#KRCN
Taliyah · ADC
6 / 2 / 13
38.8% KP
19,849
14.7% share
11,794g
211 CS · 9.1/m
ÁCK#br01
Senna · Support
6 / 3 / 26
65.3% KP
26,086
19.3% share
10,374g
35 CS · 1.5/m
Red side
DefeatSuperCleber#Super
Sett · Top
4 / 7 / 4
36.4% KP
16,654
20.7% share
9,894g
170 CS · 7.3/m
midwest emo#veiga
Nunu & Willump · Jungle
3 / 12 / 9
54.5% KP
9,752
12.1% share
8,536g
115 CS · 4.9/m
Zayco#Zayco
Ekko · Mid
11 / 8 / 4
68.2% KP
28,792
35.7% share
13,089g
162 CS · 7/m
xyu 不言実行#0307
Aphelios · ADC
1 / 12 / 4
22.7% KP
17,319
21.5% share
7,846g
130 CS · 5.6/m
Stoneses7#br1
Rell · Support
3 / 10 / 8
50% KP
8,080
10% share
7,064g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
