Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 276 days ago
10 / 8 / 5
K / D / A
53.6%
Kill participation
1,171.3
Damage / min
16,081g
479.1 gold / min
32
11 placed · 5 cleared
262
7.8 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZayco#Zayco
Yone · Top
10 / 8 / 5
53.6% KP
39,315
29.2% share
16,081g
262 CS · 7.8/m
Vinite#julia
Nunu & Willump · Jungle
5 / 8 / 19
85.7% KP
25,360
18.8% share
14,436g
203 CS · 6/m
Dizin#Dizin
Sylas · Mid
6 / 7 / 5
39.3% KP
17,567
13% share
12,919g
213 CS · 6.3/m
kksh#show
Aphelios · ADC
6 / 5 / 5
39.3% KP
39,803
29.5% share
18,084g
335 CS · 10/m
scamber#BR1
Maokai · Support
1 / 7 / 12
46.4% KP
12,697
9.4% share
8,924g
35 CS · 1/m
Red side
VictoryYupps#777
Renekton · Top
7 / 8 / 15
62.9% KP
30,476
18.6% share
16,213g
288 CS · 8.6/m
PNG Caca#paiN
Jayce · Jungle
10 / 6 / 19
82.9% KP
39,726
24.3% share
18,710g
240 CS · 7.1/m
Tinta Guache#Blood
Vladimir · Mid
10 / 2 / 14
68.6% KP
49,335
30.2% share
15,624g
272 CS · 8.1/m
chii#sup2
Samira · ADC
6 / 8 / 14
57.1% KP
33,762
20.7% share
15,510g
222 CS · 6.6/m
BMW X6M Comp#999
Rakan · Support
2 / 4 / 19
60% KP
10,152
6.2% share
9,794g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
