Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 274 days ago
2 / 5 / 1
K / D / A
20%
Kill participation
569.2
Damage / min
11,174g
431.4 gold / min
13
11 placed · 1 cleared
263
10.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRobo#ROBS
Kennen · Top
1 / 2 / 2
11.1% KP
21,762
22.1% share
11,486g
263 CS · 10.2/m
Death Of A Dream#Eden
Master Yi · Jungle
12 / 3 / 8
74.1% KP
28,482
28.9% share
15,152g
220 CS · 8.5/m
iwishihated#you
Ahri · Mid
8 / 2 / 8
59.3% KP
26,344
26.7% share
14,549g
263 CS · 10.2/m
Saku Gabimaru#Svero
Kai'Sa · ADC
4 / 4 / 7
40.7% KP
14,516
14.7% share
11,974g
195 CS · 7.5/m
Discipline#tico
Nautilus · Support
2 / 4 / 15
63% KP
7,423
7.5% share
8,355g
17 CS · 0.7/m
Red side
DefeatHamburguESA#esinh
Galio · Top
2 / 4 / 2
26.7% KP
10,834
18.5% share
9,776g
191 CS · 7.4/m
midwest emo#veiga
Nunu & Willump · Jungle
3 / 5 / 6
60% KP
5,490
9.4% share
9,333g
161 CS · 6.2/m
Zayco#Zayco
Yone · Mid
2 / 5 / 1
20% KP
14,743
25.1% share
11,174g
263 CS · 10.2/m
Juniper Lee#Juni
Samira · ADC
7 / 8 / 3
66.7% KP
19,892
33.9% share
11,334g
181 CS · 7/m
Viikks#bye
Janna · Support
1 / 5 / 9
66.7% KP
7,708
13.1% share
7,273g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
