Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 273 days ago
10 / 7 / 5
K / D / A
34.1%
Kill participation
944.7
Damage / min
16,919g
505.5 gold / min
25
10 placed · 5 cleared
293
8.8 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Aatrox · Top
4 / 9 / 5
20.5% KP
20,853
14.8% share
12,219g
219 CS · 6.5/m
ÉL TiTiltei 2v9#AMOR
Shaco · Jungle
22 / 7 / 7
65.9% KP
42,349
30.1% share
19,009g
234 CS · 7/m
Zayco#Zayco
Yone · Mid
10 / 7 / 5
34.1% KP
31,616
22.5% share
16,919g
293 CS · 8.8/m
Brucer#oreia
Mel · ADC
6 / 7 / 6
27.3% KP
29,575
21% share
13,893g
229 CS · 6.8/m
HamburguESA#esinh
Senna · Support
2 / 8 / 20
50% KP
16,158
11.5% share
11,583g
44 CS · 1.3/m
Red side
VictoryISTAYNOIDED#GABI
Zed · Top
10 / 10 / 8
47.4% KP
33,066
22.6% share
16,571g
233 CS · 7/m
xinsuixiaogou#EGC
Lee Sin · Jungle
11 / 9 / 14
65.8% KP
29,009
19.8% share
15,344g
192 CS · 5.7/m
wasteland#3333
Ahri · Mid
8 / 10 / 14
57.9% KP
39,450
27% share
15,555g
259 CS · 7.7/m
Odium#999
Veigar · ADC
6 / 7 / 8
36.8% KP
23,042
15.7% share
14,978g
264 CS · 7.9/m
nunu comilao#P0RR4
Malzahar · Support
3 / 8 / 20
60.5% KP
21,753
14.9% share
13,152g
100 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
