Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 269 days ago
16 / 2 / 4
K / D / A
52.6%
Kill participation
1,181.3
Damage / min
19,538g
606.8 gold / min
35
10 placed · 4 cleared
371
11.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrbt#2410
Riven · Top
7 / 13 / 4
39.3% KP
28,086
24.6% share
14,089g
192 CS · 6/m
Just ä Clown#TDAH
Shaco · Jungle
9 / 5 / 5
50% KP
25,257
22.2% share
17,743g
299 CS · 9.3/m
endless fashion#kcot
Taliyah · Mid
3 / 9 / 10
46.4% KP
16,952
14.9% share
10,804g
191 CS · 5.9/m
Nero The Fik#ntfk
Kai'Sa · ADC
7 / 5 / 5
42.9% KP
30,584
26.8% share
14,862g
228 CS · 7.1/m
uzent#zky7
Blitzcrank · Support
2 / 6 / 9
39.3% KP
13,129
11.5% share
8,174g
33 CS · 1/m
Red side
VictoryEITA É O SINGED#eita
Lulu · Top
7 / 6 / 15
57.9% KP
18,826
17% share
11,803g
153 CS · 4.8/m
Vinite#julia
Nunu & Willump · Jungle
5 / 6 / 20
65.8% KP
18,106
16.3% share
14,245g
180 CS · 5.6/m
Zayco#Zayco
Yone · Mid
16 / 2 / 4
52.6% KP
38,037
34.3% share
19,538g
371 CS · 11.5/m
BMW X6M Comp#999
Varus · ADC
9 / 10 / 3
31.6% KP
20,619
18.6% share
16,051g
246 CS · 7.6/m
Discipline#tico
Bard · Support
1 / 4 / 21
57.9% KP
15,299
13.8% share
10,521g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
