Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 265 days ago
8 / 8 / 9
K / D / A
39.5%
Kill participation
762.6
Damage / min
12,963g
409.8 gold / min
21
11 placed · 1 cleared
243
7.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatauash#br1
Pantheon · Top
8 / 9 / 11
44.2% KP
28,207
23.7% share
12,103g
194 CS · 6.1/m
Promsgodlikemod#God
Viego · Jungle
15 / 7 / 13
65.1% KP
25,787
21.7% share
15,506g
180 CS · 5.7/m
Zayco#Zayco
Yone · Mid
8 / 8 / 9
39.5% KP
24,124
20.3% share
12,963g
243 CS · 7.7/m
É o Andrézin#BR2
Jhin · ADC
11 / 5 / 16
62.8% KP
27,722
23.3% share
18,490g
260 CS · 8.2/m
FRÉUZIN ANOMALIA#000
Thresh · Support
1 / 7 / 26
62.8% KP
13,039
11% share
9,134g
26 CS · 0.8/m
Red side
Victorytarka ji#1103
Yasuo · Top
3 / 11 / 7
27.8% KP
15,883
12.9% share
14,366g
291 CS · 9.2/m
guiven#vasco
Ambessa · Jungle
14 / 4 / 16
83.3% KP
30,340
24.7% share
19,017g
271 CS · 8.6/m
Geena#gne
Ahri · Mid
11 / 8 / 13
66.7% KP
31,764
25.9% share
14,359g
205 CS · 6.5/m
Brance#Branc
Varus · ADC
6 / 13 / 9
41.7% KP
32,582
26.6% share
13,645g
205 CS · 6.5/m
kennzy#knnzy
Blitzcrank · Support
2 / 7 / 24
72.2% KP
12,141
9.9% share
10,558g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
