Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Solo/Duo · 265 days ago
10 / 8 / 9
K / D / A
55.9%
Kill participation
560.2
Damage / min
11,628g
412.6 gold / min
73
24 placed · 10 cleared
24
0.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryslxmshady#br1
Fiora · Top
4 / 6 / 8
29.3% KP
25,809
18.8% share
14,060g
240 CS · 8.5/m
Qin Shih#ABISM
Rengar · Jungle
7 / 6 / 9
39% KP
16,881
12.3% share
14,027g
263 CS · 9.3/m
NAGASAWA#TOP1
Akali · Mid
16 / 7 / 11
65.9% KP
49,801
36.3% share
15,000g
163 CS · 5.8/m
Tsugakii#777
Varus · ADC
2 / 7 / 15
41.5% KP
20,325
14.8% share
12,324g
173 CS · 6.1/m
uuyir#riyuu
Mel · Support
12 / 8 / 9
51.2% KP
24,234
17.7% share
12,188g
45 CS · 1.6/m
Red side
DefeatCWRSEDNEVERLOSES#FF15
Quinn · Top
3 / 7 / 10
38.2% KP
27,074
24.2% share
11,040g
201 CS · 7.1/m
midwest emo#veiga
Nunu & Willump · Jungle
6 / 6 / 14
58.8% KP
16,899
15.1% share
12,145g
154 CS · 5.5/m
Doni#lool
Sylas · Mid
6 / 13 / 7
38.2% KP
30,883
27.7% share
11,110g
169 CS · 6/m
born to die#0304
Vayne · ADC
9 / 7 / 6
44.1% KP
21,025
18.8% share
14,578g
212 CS · 7.5/m
Zayco#Zayco
Pyke · Support
10 / 8 / 9
55.9% KP
15,788
14.1% share
11,628g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
