Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 263 days ago
8 / 1 / 13
K / D / A
63.6%
Kill participation
962.4
Damage / min
10,707g
495.3 gold / min
9
8 placed · 0 cleared
179
8.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDeadlySlayer#XAMA
Nasus · Top
6 / 0 / 6
36.4% KP
10,604
14% share
11,919g
199 CS · 9.2/m
HECARIM GAP#HECA
Hecarim · Jungle
6 / 2 / 13
57.6% KP
12,952
17.1% share
10,810g
188 CS · 8.7/m
Zayco#Zayco
Yone · Mid
8 / 1 / 13
63.6% KP
20,803
27.5% share
10,707g
179 CS · 8.3/m
DeSiGnEr HoTmAiL#MAJOR
Samira · ADC
10 / 4 / 12
66.7% KP
23,771
31.5% share
13,615g
178 CS · 8.2/m
apimentada#clino
Nami · Support
3 / 4 / 20
69.7% KP
7,421
9.8% share
7,352g
17 CS · 0.8/m
Red side
DefeatMenor quente#TD3
Yasuo · Top
3 / 7 / 3
54.5% KP
14,620
23.6% share
8,697g
191 CS · 8.8/m
MjCusku#Sócio
Viego · Jungle
4 / 8 / 2
54.5% KP
15,303
24.7% share
9,661g
135 CS · 6.2/m
Nesh1#LUPE
Taliyah · Mid
3 / 4 / 5
72.7% KP
13,717
22.1% share
8,520g
161 CS · 7.4/m
Rhy4nti#14y
Ezreal · ADC
0 / 7 / 1
9.1% KP
13,125
21.1% share
7,550g
156 CS · 7.2/m
Dark Rogue#PIRU
Rakan · Support
1 / 7 / 6
63.6% KP
5,312
8.6% share
5,764g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
