Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 262 days ago
14 / 4 / 14
K / D / A
82.4%
Kill participation
1,867.2
Damage / min
16,328g
534.2 gold / min
26
12 placed · 3 cleared
268
8.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJOSEPHZEUSMODE#0001
Riven · Top
3 / 6 / 3
17.6% KP
13,791
11.3% share
10,703g
177 CS · 5.8/m
clashroyale jr#gobli
Aatrox · Jungle
5 / 8 / 7
35.3% KP
19,568
16.1% share
12,164g
210 CS · 6.9/m
Zayco#Zayco
Yone · Mid
14 / 4 / 14
82.4% KP
57,075
46.9% share
16,328g
268 CS · 8.8/m
SOROCABA#manga
Vladimir · ADC
11 / 2 / 2
38.2% KP
23,869
19.6% share
17,986g
294 CS · 9.6/m
uuyir#riyuu
Yuumi · Support
1 / 2 / 21
64.7% KP
7,489
6.1% share
9,132g
17 CS · 0.6/m
Red side
Defeat1v9 Machine#jinx
Cho'Gath · Top
3 / 7 / 7
45.5% KP
26,564
22.8% share
11,789g
203 CS · 6.6/m
ONE TRUE KING#shin
Rengar · Jungle
10 / 8 / 5
68.2% KP
32,074
27.5% share
15,060g
206 CS · 6.7/m
02023985i029#ccvv
Syndra · Mid
5 / 7 / 6
50% KP
18,098
15.5% share
13,263g
222 CS · 7.3/m
9042091359813589#90420
Aphelios · ADC
3 / 5 / 5
36.4% KP
20,176
17.3% share
13,237g
256 CS · 8.4/m
VEIGARKING#CN1
Veigar · Support
1 / 7 / 9
45.5% KP
19,768
16.9% share
8,174g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
