Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 260 days ago
12 / 5 / 7
K / D / A
48.7%
Kill participation
1,415.3
Damage / min
14,356g
544.8 gold / min
17
10 placed · 2 cleared
242
9.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMalandrum#DRUM
Gangplank · Top
3 / 6 / 14
43.6% KP
15,274
12.3% share
11,693g
205 CS · 7.8/m
han dao#EGC
Ambessa · Jungle
10 / 3 / 11
53.8% KP
22,543
18.2% share
13,643g
208 CS · 7.9/m
Zayco#Zayco
Yone · Mid
12 / 5 / 7
48.7% KP
37,293
30.1% share
14,356g
242 CS · 9.2/m
titica de goblin#fezes
Karthus · ADC
8 / 11 / 12
51.3% KP
36,478
29.5% share
12,868g
180 CS · 6.8/m
Manel#BR2
Rakan · Support
6 / 4 / 22
71.8% KP
12,119
9.8% share
10,071g
22 CS · 0.8/m
Red side
DefeatSnalt#grow
Gwen · Top
3 / 3 / 3
20.7% KP
21,741
21.8% share
11,482g
234 CS · 8.9/m
Hakari#truco
Kha'Zix · Jungle
2 / 6 / 6
27.6% KP
11,570
11.6% share
9,725g
170 CS · 6.5/m
qiak#br1
Aurelion Sol · Mid
4 / 8 / 6
34.5% KP
12,078
12.1% share
8,689g
155 CS · 5.9/m
Marvin#VVV
Kai'Sa · ADC
15 / 10 / 5
69% KP
29,342
29.4% share
18,575g
236 CS · 9/m
chii#sup2
Sylas · Support
5 / 12 / 15
69% KP
25,136
25.2% share
9,559g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
