Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 260 days ago
7 / 8 / 12
K / D / A
50%
Kill participation
1,051.7
Damage / min
15,050g
450.8 gold / min
30
8 placed · 5 cleared
215
6.4 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvitin1#black
Rumble · Top
7 / 7 / 12
59.4% KP
41,533
28.1% share
13,776g
245 CS · 7.3/m
GGhost#r10
Wukong · Jungle
10 / 9 / 8
56.3% KP
37,805
25.5% share
16,104g
240 CS · 7.2/m
Onerb#ZZZ
Akali · Mid
5 / 8 / 2
21.9% KP
31,795
21.5% share
12,553g
226 CS · 6.8/m
Geena#gne
Seraphine · ADC
5 / 8 / 17
68.8% KP
21,960
14.8% share
16,528g
241 CS · 7.2/m
folklore#sona
Sona · Support
5 / 7 / 17
68.8% KP
14,941
10.1% share
11,552g
37 CS · 1.1/m
Red side
VictoryZayco#Zayco
Zaahen · Top
7 / 8 / 12
50% KP
35,109
23.2% share
15,050g
215 CS · 6.4/m
guga fighter#001
Jarvan IV · Jungle
14 / 5 / 18
84.2% KP
41,906
27.7% share
17,317g
234 CS · 7/m
Namiru#peace
Sylas · Mid
10 / 6 / 6
42.1% KP
40,431
26.7% share
15,768g
268 CS · 8/m
Luxanna do ban#cis
Lux · ADC
6 / 7 / 16
57.9% KP
24,748
16.4% share
16,778g
251 CS · 7.5/m
Luphine#Trans
Soraka · Support
1 / 6 / 22
60.5% KP
9,124
6% share
9,780g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
