Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 259 days ago
8 / 12 / 2
K / D / A
32.3%
Kill participation
904.3
Damage / min
10,408g
382.6 gold / min
30
10 placed · 3 cleared
183
6.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynaul#001
Riven · Top
19 / 3 / 7
72.2% KP
44,134
38.1% share
19,320g
254 CS · 9.3/m
ghost#luv
Rengar · Jungle
6 / 7 / 9
41.7% KP
16,007
13.8% share
12,627g
195 CS · 7.2/m
Dark Harvest#aldbr
Ekko · Mid
6 / 5 / 9
41.7% KP
27,099
23.4% share
10,731g
143 CS · 5.3/m
liszt#333
Kai'Sa · ADC
5 / 8 / 8
36.1% KP
15,484
13.4% share
12,762g
172 CS · 6.3/m
Delphin#adc
Nautilus · Support
0 / 8 / 21
58.3% KP
13,050
11.3% share
8,452g
25 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
2 / 8 / 8
32.3% KP
25,076
24.7% share
10,125g
205 CS · 7.5/m
titi#shaco
Shaco · Jungle
12 / 7 / 8
64.5% KP
22,940
22.6% share
13,508g
173 CS · 6.4/m
Zayco#Zayco
Yone · Mid
8 / 12 / 2
32.3% KP
24,597
24.3% share
10,408g
183 CS · 6.7/m
TraczuK#SUPP
Soraka · ADC
5 / 3 / 17
71% KP
10,453
10.3% share
10,886g
180 CS · 6.6/m
ProDelta#BR1
Leona · Support
4 / 6 / 19
74.2% KP
18,351
18.1% share
8,931g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
