Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 258 days ago
15 / 7 / 6
K / D / A
67.7%
Kill participation
1,405.3
Damage / min
19,249g
533.7 gold / min
24
8 placed · 4 cleared
311
8.6 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
8 / 3 / 11
50% KP
35,359
24.2% share
15,576g
262 CS · 7.3/m
Take Care Deluxe#Drake
Xin Zhao · Jungle
11 / 7 / 12
60.5% KP
38,365
26.3% share
18,605g
265 CS · 7.3/m
cristal#relly
Syndra · Mid
11 / 6 / 8
50% KP
39,342
27% share
17,682g
286 CS · 7.9/m
relly#123
Kai'Sa · ADC
5 / 10 / 8
34.2% KP
23,753
16.3% share
17,890g
298 CS · 8.3/m
lullaby#dead
Sona · Support
3 / 5 / 27
78.9% KP
9,074
6.2% share
12,324g
42 CS · 1.2/m
Red side
DefeatPAPOCO DE 40TAO#anna
Kennen · Top
4 / 9 / 2
19.4% KP
26,876
18.5% share
13,987g
275 CS · 7.6/m
titi#shaco
Shaco · Jungle
3 / 6 / 10
41.9% KP
22,953
15.8% share
14,515g
243 CS · 6.7/m
Zayco#Zayco
Yone · Mid
15 / 7 / 6
67.7% KP
50,684
34.8% share
19,249g
311 CS · 8.6/m
SNOOOOOOOOOOOOOT#SNOT
Mel · ADC
7 / 7 / 2
29% KP
33,353
22.9% share
14,693g
284 CS · 7.9/m
carreta agricola#2012
Nami · Support
2 / 9 / 15
54.8% KP
11,724
8.1% share
10,153g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
