Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 255 days ago
11 / 7 / 10
K / D / A
55.3%
Kill participation
1,110
Damage / min
16,296g
463.8 gold / min
18
8 placed · 4 cleared
245
7 CS / min
Objective control
1
Dragons
2
Baron
3
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDr Kuchi#BR1
Malphite · Top
5 / 2 / 10
39.5% KP
24,860
19.7% share
12,913g
212 CS · 6/m
Vinite#julia
Neeko · Jungle
9 / 6 / 11
52.6% KP
25,780
20.5% share
16,471g
259 CS · 7.4/m
Zayco#Zayco
Yone · Mid
11 / 7 / 10
55.3% KP
38,997
30.9% share
16,296g
245 CS · 7/m
1v9 Machine#jinx
Jinx · ADC
10 / 11 / 6
42.1% KP
27,205
21.6% share
17,535g
274 CS · 7.8/m
your dream#sono
Nami · Support
3 / 7 / 15
47.4% KP
9,217
7.3% share
10,601g
23 CS · 0.7/m
Red side
VictoryHoneyWorks#KR11
Ryze · Top
6 / 6 / 0
18.2% KP
27,806
21.7% share
17,015g
369 CS · 10.5/m
ghost town#welly
Hecarim · Jungle
7 / 9 / 6
39.4% KP
24,171
18.8% share
15,913g
304 CS · 8.7/m
juju#4562
Akshan · Mid
7 / 9 / 5
36.4% KP
26,564
20.7% share
14,950g
243 CS · 6.9/m
Wonder of Vasco#00001
Qiyana · ADC
7 / 8 / 8
45.5% KP
26,375
20.6% share
16,451g
254 CS · 7.2/m
CIÊNCIA YODISTA#AURA
Xerath · Support
6 / 6 / 11
51.5% KP
23,384
18.2% share
11,759g
73 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
