Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 255 days ago
4 / 12 / 13
K / D / A
32.1%
Kill participation
583.7
Damage / min
12,080g
375.3 gold / min
23
9 placed · 3 cleared
203
6.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRED ZYNTS#1234
Aurora · Top
10 / 11 / 11
55.3% KP
33,815
25.5% share
14,419g
237 CS · 7.4/m
han dao#EGC
Jayce · Jungle
13 / 6 / 9
57.9% KP
23,966
18.1% share
16,234g
214 CS · 6.6/m
hauz#bat
Ryze · Mid
3 / 12 / 9
31.6% KP
24,015
18.1% share
12,487g
237 CS · 7.4/m
slxmshady#br1
Vayne · ADC
11 / 13 / 13
63.2% KP
40,415
30.5% share
16,025g
187 CS · 5.8/m
wxldcard#sin
Zilean · Support
1 / 11 / 26
71.1% KP
10,244
7.7% share
10,086g
26 CS · 0.8/m
Red side
VictoryZayco#Zayco
Yasuo · Top
4 / 12 / 13
32.1% KP
18,784
10.8% share
12,080g
203 CS · 6.3/m
Vinite#julia
Nunu & Willump · Jungle
9 / 4 / 22
58.5% KP
22,011
12.7% share
16,558g
208 CS · 6.5/m
henry#mog
Naafiri · Mid
19 / 5 / 8
50.9% KP
42,446
24.5% share
20,076g
292 CS · 9.1/m
Meito#Ghul
Karthus · ADC
16 / 10 / 16
60.4% KP
70,282
40.5% share
18,802g
250 CS · 7.8/m
Itoshi#17y
Bard · Support
5 / 7 / 27
60.4% KP
19,848
11.4% share
11,484g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
