Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 254 days ago
12 / 4 / 8
K / D / A
58.8%
Kill participation
1,160.3
Damage / min
13,126g
490.4 gold / min
17
7 placed · 2 cleared
187
7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFilipoppy#Poppy
Poppy · Top
3 / 8 / 3
33.3% KP
17,955
23.3% share
9,276g
175 CS · 6.5/m
Aninha nunuzinha#Trix
Fiddlesticks · Jungle
3 / 7 / 5
44.4% KP
12,298
15.9% share
8,957g
131 CS · 4.9/m
henry#mog
Akali · Mid
5 / 6 / 5
55.6% KP
21,951
28.5% share
10,635g
209 CS · 7.8/m
Álanzinho#CHERY
Yasuo · ADC
5 / 7 / 4
50% KP
13,481
17.5% share
13,083g
232 CS · 8.7/m
Itoshi#17y
Bard · Support
2 / 6 / 6
44.4% KP
11,451
14.8% share
7,836g
23 CS · 0.9/m
Red side
VictoryItoshi Sae#R10
LeBlanc · Top
5 / 5 / 4
26.5% KP
19,771
18% share
11,833g
210 CS · 7.8/m
Vinite#julia
Nunu & Willump · Jungle
10 / 3 / 13
67.6% KP
23,984
21.9% share
13,558g
182 CS · 6.8/m
Zayco#Zayco
Yone · Mid
12 / 4 / 8
58.8% KP
31,058
28.3% share
13,126g
187 CS · 7/m
SuperCleber#Super
Yunara · ADC
5 / 5 / 7
35.3% KP
23,706
21.6% share
15,631g
278 CS · 10.4/m
Discipline#tico
Leona · Support
2 / 2 / 15
50% KP
11,163
10.2% share
8,246g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
