Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 251 days ago
3 / 9 / 3
K / D / A
17.1%
Kill participation
615.3
Damage / min
10,425g
334.1 gold / min
33
8 placed · 8 cleared
196
6.3 CS / min
Objective control
5
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRED ZYNTS#1234
Ryze · Top
7 / 8 / 6
30.2% KP
27,169
19.5% share
15,661g
238 CS · 7.6/m
cutucas#gado
Dr. Mundo · Jungle
11 / 3 / 13
55.8% KP
29,209
20.9% share
16,176g
215 CS · 6.9/m
fuuuxlx#akemi
Syndra · Mid
11 / 3 / 12
53.5% KP
36,486
26.1% share
17,099g
304 CS · 9.7/m
carros tunados#bucet
Ezreal · ADC
12 / 10 / 8
46.5% KP
34,375
24.6% share
15,391g
236 CS · 7.6/m
Aithusa#lol
Pyke · Support
2 / 11 / 14
37.2% KP
12,442
8.9% share
9,850g
18 CS · 0.6/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
7 / 4 / 4
31.4% KP
43,094
31.7% share
12,906g
232 CS · 7.4/m
titi#shaco
Shaco · Jungle
12 / 10 / 8
57.1% KP
25,002
18.4% share
14,547g
189 CS · 6.1/m
Zayco#Zayco
Zaahen · Mid
3 / 9 / 3
17.1% KP
19,196
14.1% share
10,425g
196 CS · 6.3/m
Juniper Lee#Juni
Ashe · ADC
10 / 11 / 10
57.1% KP
35,628
26.2% share
16,891g
234 CS · 7.5/m
Viikks#bye
Seraphine · Support
3 / 9 / 14
48.6% KP
12,960
9.5% share
9,444g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
