Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 229 days ago
21 / 7 / 8
K / D / A
64.4%
Kill participation
1,443.3
Damage / min
17,731g
644 gold / min
16
8 placed · 3 cleared
184
6.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycrey#zafus
Fiora · Top
1 / 9 / 7
17.8% KP
17,677
12.9% share
10,049g
188 CS · 6.8/m
titi#shaco
Shaco · Jungle
15 / 3 / 13
62.2% KP
37,714
27.5% share
17,315g
244 CS · 8.9/m
Zayco#Zayco
Akshan · Mid
21 / 7 / 8
64.4% KP
39,740
28.9% share
17,731g
184 CS · 6.7/m
Nanashi#나나시
Ashe · ADC
5 / 10 / 13
40% KP
24,807
18.1% share
13,407g
208 CS · 7.6/m
Geena666version#gne
Sona · Support
3 / 6 / 31
75.6% KP
17,378
12.7% share
11,042g
40 CS · 1.5/m
Red side
Defeattwitch nicklink#kick
Jax · Top
6 / 5 / 5
31.4% KP
20,898
19.4% share
12,478g
226 CS · 8.2/m
krill fanboy#frav
Jayce · Jungle
11 / 9 / 5
45.7% KP
25,425
23.6% share
15,366g
205 CS · 7.4/m
Guaxi#blood
Vladimir · Mid
5 / 8 / 5
28.6% KP
26,751
24.8% share
10,585g
209 CS · 7.6/m
Capoeira rei#2003
Kalista · ADC
10 / 13 / 5
42.9% KP
25,253
23.4% share
14,258g
200 CS · 7.3/m
HamburguESA#esinh
Blitzcrank · Support
3 / 10 / 16
54.3% KP
9,496
8.8% share
8,699g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
