Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 225 days ago
6 / 7 / 3
K / D / A
45%
Kill participation
813.3
Damage / min
11,761g
436.7 gold / min
11
8 placed · 0 cleared
207
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAYELGODLIKEMODE#PIT
Swain · Top
3 / 8 / 5
40% KP
23,374
21.9% share
10,862g
223 CS · 8.3/m
titi#shaco
Shaco · Jungle
6 / 6 / 4
50% KP
27,098
25.4% share
11,434g
191 CS · 7.1/m
Zayco#Zayco
Yone · Mid
6 / 7 / 3
45% KP
21,906
20.5% share
11,761g
207 CS · 7.7/m
Brance#Branc
Sivir · ADC
5 / 13 / 0
25% KP
27,370
25.6% share
13,413g
198 CS · 7.4/m
lfkssdn#3 3
Braum · Support
0 / 15 / 5
25% KP
6,982
6.5% share
6,903g
38 CS · 1.4/m
Red side
VictorySuperCleber#Super
Varus · Top
9 / 7 / 5
28.6% KP
27,546
19.8% share
11,055g
183 CS · 6.8/m
Hirotto#Hiro
Jax · Jungle
8 / 1 / 14
44.9% KP
25,441
18.3% share
13,551g
218 CS · 8.1/m
UFRGS Milo#BR98
Twisted Fate · Mid
7 / 6 / 12
38.8% KP
26,458
19% share
13,524g
243 CS · 9/m
sandman#areia
Corki · ADC
20 / 3 / 12
65.3% KP
49,005
35.2% share
20,822g
270 CS · 10/m
The shadow#INTZ
Nautilus · Support
5 / 3 / 27
65.3% KP
10,936
7.8% share
9,784g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
