Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 223 days ago
9 / 8 / 13
K / D / A
64.7%
Kill participation
1,071.5
Damage / min
19,937g
484.5 gold / min
22
5 placed · 6 cleared
304
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrhyyzin#br1
Yasuo · Top
5 / 10 / 9
41.2% KP
32,269
15.6% share
16,758g
309 CS · 7.5/m
titi#shaco
Shaco · Jungle
6 / 6 / 13
55.9% KP
46,378
22.4% share
19,144g
330 CS · 8/m
Zayco#Zayco
Zaahen · Mid
9 / 8 / 13
64.7% KP
44,093
21.3% share
19,937g
304 CS · 7.4/m
Capoeira rei#2003
Lucian · ADC
14 / 14 / 6
58.8% KP
66,921
32.3% share
25,333g
308 CS · 7.5/m
HamburguESA#esinh
Nami · Support
0 / 10 / 20
58.8% KP
17,496
8.4% share
12,865g
45 CS · 1.1/m
Red side
Defeatbeta32#ISA
Singed · Top
5 / 9 / 11
33.3% KP
32,407
15.4% share
15,306g
257 CS · 6.2/m
guga fighter#001
Ambessa · Jungle
12 / 7 / 9
43.8% KP
51,068
24.3% share
19,474g
295 CS · 7.2/m
daenerysz#qaaer
Lux · Mid
8 / 6 / 13
43.8% KP
49,783
23.7% share
16,334g
259 CS · 6.3/m
kzxz#11111
Kai'Sa · ADC
21 / 5 / 11
66.7% KP
64,677
30.8% share
26,428g
343 CS · 8.3/m
Gatovisck#愛憎の影
Nautilus · Support
2 / 7 / 24
54.2% KP
11,861
5.7% share
12,001g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
