Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 209 days ago
6 / 8 / 1
K / D / A
58.3%
Kill participation
885.4
Damage / min
9,205g
414.3 gold / min
10
8 placed · 0 cleared
173
7.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDudu Duelista#dudu
Riven · Top
4 / 7 / 2
50% KP
8,750
14.4% share
9,164g
164 CS · 7.4/m
midwest emo#veiga
Nunu & Willump · Jungle
1 / 9 / 5
50% KP
10,063
16.6% share
6,674g
108 CS · 4.9/m
Zayco#Zayco
Yone · Mid
6 / 8 / 1
58.3% KP
19,670
32.4% share
9,205g
173 CS · 7.8/m
a sacerdotisa#222
Lux · ADC
1 / 6 / 6
58.3% KP
15,217
25.1% share
7,471g
138 CS · 6.2/m
elker#YYYYY
Seraphine · Support
0 / 5 / 4
33.3% KP
6,993
11.5% share
5,279g
28 CS · 1.3/m
Red side
VictoryTiRAn#LOL
Renekton · Top
14 / 2 / 4
52.9% KP
26,061
30.9% share
13,077g
196 CS · 8.8/m
Amori de Flocos#MIAU
Ivern · Jungle
4 / 0 / 15
55.9% KP
7,766
9.2% share
10,035g
159 CS · 7.2/m
mctulio12#faux
Anivia · Mid
6 / 3 / 7
38.2% KP
15,929
18.9% share
9,915g
157 CS · 7.1/m
curty#emote
Ashe · ADC
7 / 5 / 5
35.3% KP
13,992
16.6% share
11,330g
176 CS · 7.9/m
uzent#zky7
Neeko · Support
3 / 2 / 19
64.7% KP
20,490
24.3% share
8,605g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
