Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 208 days ago
20 / 5 / 4
K / D / A
60%
Kill participation
1,418.1
Damage / min
14,969g
631.6 gold / min
9
6 placed · 0 cleared
178
7.5 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryo GH nao ta puro#777
Poppy · Top
4 / 5 / 8
30% KP
19,422
17.2% share
9,164g
142 CS · 6/m
midwest emo#veiga
Nunu & Willump · Jungle
4 / 6 / 16
50% KP
16,239
14.3% share
10,655g
172 CS · 7.3/m
Zayco#Zayco
Yasuo · Mid
20 / 5 / 4
60% KP
33,608
29.7% share
14,969g
178 CS · 7.5/m
宇智波佐助#写輪眼
Kai'Sa · ADC
12 / 5 / 9
52.5% KP
37,187
32.8% share
15,290g
193 CS · 8.1/m
leogep#GEP
Nautilus · Support
0 / 7 / 21
52.5% KP
6,776
6% share
7,807g
34 CS · 1.4/m
Red side
DefeatMARIDÃO RANK 1#LUCAO
Renekton · Top
9 / 6 / 4
46.4% KP
24,936
30.7% share
12,346g
191 CS · 8.1/m
PingaRoxa#GOAT
Sylas · Jungle
7 / 9 / 10
60.7% KP
14,735
18.1% share
10,151g
114 CS · 4.8/m
7394826159043728#61450
Quinn · Mid
6 / 13 / 8
50% KP
18,786
23.1% share
9,421g
125 CS · 5.3/m
IDV Ar3s#IDV
Jinx · ADC
5 / 5 / 8
46.4% KP
18,282
22.5% share
11,996g
187 CS · 7.9/m
Murrinho#br1
Braum · Support
1 / 7 / 14
53.6% KP
4,500
5.5% share
6,922g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
