Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 208 days ago
9 / 9 / 19
K / D / A
71.8%
Kill participation
1,257.3
Damage / min
15,295g
406.6 gold / min
27
16 placed · 4 cleared
221
5.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
6
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMayce#Yifan
Jayce · Top
3 / 8 / 14
33.3% KP
21,553
12.4% share
13,368g
243 CS · 6.5/m
Jugger#333
Skarner · Jungle
8 / 6 / 24
62.7% KP
23,737
13.7% share
16,306g
247 CS · 6.6/m
dyxiaofang#QAQ
Lissandra · Mid
7 / 3 / 21
54.9% KP
48,922
28.1% share
16,850g
301 CS · 8/m
kuromi#kaiya
Kai'Sa · ADC
20 / 8 / 17
72.5% KP
49,116
28.2% share
22,163g
294 CS · 7.8/m
the devil in i#psych
Pantheon · Support
13 / 14 / 16
56.9% KP
30,552
17.6% share
14,363g
51 CS · 1.4/m
Red side
DefeatBullets#157
Gangplank · Top
11 / 7 / 17
71.8% KP
42,013
24.6% share
18,149g
284 CS · 7.5/m
zausbnz#JACK
Hecarim · Jungle
7 / 7 / 17
61.5% KP
34,780
20.4% share
17,768g
335 CS · 8.9/m
Zayco#Zayco
Hwei · Mid
9 / 9 / 19
71.8% KP
47,294
27.7% share
15,295g
221 CS · 5.9/m
Pirih2#666
Sivir · ADC
11 / 11 / 18
74.4% KP
34,061
20% share
20,027g
254 CS · 6.8/m
midwest emo#veiga
Blitzcrank · Support
1 / 17 / 30
79.5% KP
12,463
7.3% share
10,343g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
