Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 205 days ago
17 / 4 / 3
K / D / A
66.7%
Kill participation
2,013.8
Damage / min
18,272g
593.9 gold / min
17
9 placed · 1 cleared
284
9.2 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatzyIbo#br1
Aatrox · Top
4 / 7 / 6
43.5% KP
22,637
26% share
11,620g
207 CS · 6.7/m
Bad and Sad#BRBR
Jarvan IV · Jungle
3 / 8 / 16
82.6% KP
12,195
14% share
11,951g
180 CS · 5.9/m
lfkssdn#3 3
Kassadin · Mid
6 / 7 / 7
56.5% KP
22,826
26.2% share
14,544g
193 CS · 6.3/m
Voti#BR01
Corki · ADC
7 / 4 / 7
60.9% KP
20,561
23.6% share
15,643g
278 CS · 9/m
barinho#hxh
Nami · Support
3 / 4 / 12
65.2% KP
8,856
10.2% share
9,106g
36 CS · 1.2/m
Red side
Victorychad jawline#alpha
Malphite · Top
6 / 4 / 9
50% KP
25,412
19% share
10,996g
170 CS · 5.5/m
midwest emo#veiga
Ivern · Jungle
2 / 4 / 17
63.3% KP
15,644
11.7% share
11,769g
165 CS · 5.4/m
Zayco#Zayco
Yone · Mid
17 / 4 / 3
66.7% KP
61,957
46.3% share
18,272g
284 CS · 9.2/m
MALWARE#diogo
Twitch · ADC
4 / 8 / 8
40% KP
22,643
16.9% share
14,069g
251 CS · 8.2/m
RED Peu#Auau
Lulu · Support
1 / 3 / 18
63.3% KP
8,112
6.1% share
8,684g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
