Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 201 days ago
8 / 10 / 4
K / D / A
41.4%
Kill participation
893.5
Damage / min
12,812g
464.2 gold / min
17
10 placed · 0 cleared
216
7.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShentoísmo#Shen
Shen · Top
3 / 4 / 12
33.3% KP
13,133
10.1% share
10,491g
166 CS · 6/m
sh4d0wz1n#777
Lee Sin · Jungle
3 / 10 / 9
26.7% KP
18,876
14.6% share
11,906g
224 CS · 8.1/m
LYNTER#BR1
Katarina · Mid
16 / 5 / 4
44.4% KP
35,793
27.6% share
14,631g
189 CS · 6.8/m
molusco lula#bob
Yunara · ADC
19 / 6 / 5
53.3% KP
42,862
33.1% share
22,718g
273 CS · 9.9/m
Quantum#BR2
Bard · Support
4 / 4 / 24
62.2% KP
18,947
14.6% share
10,616g
12 CS · 0.4/m
Red side
DefeatA Dangerous Lyfe#ADL1
Rumble · Top
6 / 7 / 3
31% KP
25,655
25.9% share
10,223g
196 CS · 7.1/m
titi#shaco
Kayn · Jungle
5 / 10 / 5
34.5% KP
19,565
19.8% share
10,794g
179 CS · 6.5/m
Zayco#Zayco
Yone · Mid
8 / 10 / 4
41.4% KP
24,661
24.9% share
12,812g
216 CS · 7.8/m
NKZ Piza#CBLOL
Mel · ADC
6 / 11 / 4
34.5% KP
18,504
18.7% share
12,925g
212 CS · 7.7/m
Loop#BR1
Maokai · Support
4 / 7 / 6
34.5% KP
10,605
10.7% share
8,793g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
