Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 189 days ago
10 / 10 / 15
K / D / A
51%
Kill participation
954.4
Damage / min
19,820g
455.8 gold / min
30
10 placed · 3 cleared
330
7.6 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryConsume#グール
Sett · Top
7 / 11 / 11
36.7% KP
41,223
20.2% share
17,295g
214 CS · 4.9/m
titi#shaco
Shaco · Jungle
15 / 11 / 9
49% KP
39,414
19.3% share
21,672g
287 CS · 6.6/m
Zayco#Zayco
Yone · Mid
10 / 10 / 15
51% KP
41,499
20.3% share
19,820g
330 CS · 7.6/m
Sthe#911
Ziggs · ADC
9 / 7 / 11
40.8% KP
55,500
27.2% share
21,214g
318 CS · 7.3/m
lazy cat#Evee
Neeko · Support
8 / 10 / 22
61.2% KP
26,466
13% share
16,323g
74 CS · 1.7/m
Red side
DefeatYupps#777
Varus · Top
5 / 11 / 11
32.7% KP
42,759
19.9% share
15,427g
280 CS · 6.4/m
ryo asuka#eri
Evelynn · Jungle
26 / 5 / 8
69.4% KP
70,011
32.6% share
23,808g
259 CS · 6/m
courtesy#1103
Yasuo · Mid
10 / 13 / 14
49% KP
54,378
25.3% share
22,601g
386 CS · 8.9/m
Geena666version#gne
Zyra · ADC
4 / 9 / 17
42.9% KP
35,496
16.5% share
18,246g
298 CS · 6.9/m
Hikariみお#暗い廃寺
Janna · Support
4 / 11 / 35
79.6% KP
12,390
5.8% share
14,366g
28 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
