Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 188 days ago
9 / 10 / 4
K / D / A
40.6%
Kill participation
1,078.3
Damage / min
12,126g
470.9 gold / min
22
8 placed · 3 cleared
191
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZayco#Zayco
Yone · Top
9 / 10 / 4
40.6% KP
27,766
31.1% share
12,126g
191 CS · 7.4/m
titi#shaco
Shaco · Jungle
10 / 11 / 6
50% KP
19,347
21.7% share
13,036g
177 CS · 6.9/m
FlawsBrn#404
Katarina · Mid
9 / 10 / 3
37.5% KP
19,380
21.7% share
11,217g
158 CS · 6.1/m
its over#rank1
Caitlyn · ADC
3 / 10 / 5
25% KP
18,113
20.3% share
10,779g
208 CS · 8.1/m
TaiDoGrauGG#Zera
Milio · Support
1 / 6 / 13
43.8% KP
4,733
5.3% share
7,509g
25 CS · 1/m
Red side
VictoryKeephs#feliz
Twisted Fate · Top
7 / 11 / 11
38.3% KP
15,100
13% share
10,774g
119 CS · 4.6/m
misa#juny
Briar · Jungle
12 / 3 / 14
55.3% KP
23,839
20.6% share
15,482g
215 CS · 8.3/m
DemoniC#Moon
Mel · Mid
16 / 6 / 9
53.2% KP
31,132
26.9% share
14,385g
209 CS · 8.1/m
miss u everyday#1807
Ezreal · ADC
6 / 5 / 12
38.3% KP
33,130
28.6% share
15,736g
264 CS · 10.3/m
Klein Moretti 小丑#Ryuu
Thresh · Support
6 / 7 / 24
63.8% KP
12,652
10.9% share
11,055g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
