Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 187 days ago
6 / 2 / 6
K / D / A
44.4%
Kill participation
908.4
Damage / min
14,877g
484.6 gold / min
29
13 placed · 4 cleared
289
9.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatno more sorrow#Glhrm
Jayce · Top
3 / 12 / 2
38.5% KP
18,891
19.9% share
10,822g
224 CS · 7.3/m
highlander#cxv
Master Yi · Jungle
3 / 4 / 4
53.8% KP
11,344
11.9% share
11,832g
204 CS · 6.6/m
Legas#baka
Zac · Mid
4 / 5 / 3
53.8% KP
20,819
21.9% share
11,906g
228 CS · 7.4/m
cugozadinho1#ziddy
Zyra · ADC
2 / 3 / 2
30.8% KP
36,875
38.8% share
11,845g
275 CS · 9/m
Hyumie#Hyu
Seraphine · Support
1 / 3 / 7
61.5% KP
7,231
7.6% share
8,034g
41 CS · 1.3/m
Red side
VictoryFelnodedo#beea
Tryndamere · Top
11 / 5 / 5
59.3% KP
26,711
28.3% share
16,543g
276 CS · 9/m
midwest emo#veiga
Nunu & Willump · Jungle
4 / 3 / 11
55.6% KP
10,383
11% share
13,569g
260 CS · 8.5/m
Zayco#Zayco
Yone · Mid
6 / 2 / 6
44.4% KP
27,888
29.6% share
14,877g
289 CS · 9.4/m
JOGADOR SECRETO#66533
Aurelion Sol · ADC
5 / 2 / 7
44.4% KP
25,039
26.6% share
14,382g
290 CS · 9.4/m
Johan#eae
Zilean · Support
1 / 1 / 13
51.9% KP
4,200
4.5% share
9,410g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
