Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Solo/Duo · 186 days ago
8 / 5 / 5
K / D / A
46.4%
Kill participation
979.8
Damage / min
14,278g
510.5 gold / min
27
6 placed · 7 cleared
234
8.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathinata#14123
Vayne · Top
5 / 7 / 5
35.7% KP
21,939
20.9% share
11,753g
203 CS · 7.3/m
midwest emo#veiga
Nunu & Willump · Jungle
5 / 8 / 10
53.6% KP
13,160
12.6% share
10,392g
166 CS · 5.9/m
Zayco#Zayco
Zaahen · Mid
8 / 5 / 5
46.4% KP
27,401
26.1% share
14,278g
234 CS · 8.4/m
YoungDisney#LOUD
Caitlyn · ADC
6 / 15 / 14
71.4% KP
26,356
25.1% share
12,696g
199 CS · 7.1/m
matsuda#xxxxx
Neeko · Support
4 / 10 / 12
57.1% KP
15,961
15.2% share
9,111g
42 CS · 1.5/m
Red side
VictoryLuks Said#bbzao
Garen · Top
12 / 3 / 9
46.7% KP
21,559
16.6% share
12,929g
157 CS · 5.6/m
LEV Booki#DBECT
Jarvan IV · Jungle
19 / 3 / 21
88.9% KP
35,401
27.3% share
16,777g
183 CS · 6.5/m
plusle#ε з
Ahri · Mid
3 / 3 / 15
40% KP
20,574
15.9% share
11,388g
203 CS · 7.3/m
ナルト#2500
Kai'Sa · ADC
10 / 9 / 17
60% KP
38,275
29.5% share
15,923g
193 CS · 6.9/m
うちはサスケ#7230
Nautilus · Support
1 / 10 / 24
55.6% KP
13,792
10.6% share
8,571g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
