Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 183 days ago
3 / 6 / 9
K / D / A
34.3%
Kill participation
666.7
Damage / min
8,994g
375.3 gold / min
21
8 placed · 4 cleared
183
7.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygoyangyi#BR1
Vayne · Top
4 / 2 / 5
25.7% KP
23,197
23% share
10,592g
211 CS · 8.8/m
midwest emo#veiga
Nunu & Willump · Jungle
4 / 3 / 18
62.9% KP
10,685
10.6% share
10,707g
178 CS · 7.4/m
Zayco#Zayco
Yone · Mid
3 / 6 / 9
34.3% KP
15,978
15.8% share
8,994g
183 CS · 7.6/m
ShaQuinn#shaqs
Nilah · ADC
21 / 3 / 6
77.1% KP
29,210
28.9% share
16,577g
172 CS · 7.2/m
Tevez Jobin#0208
Pantheon · Support
3 / 10 / 21
68.6% KP
21,863
21.7% share
8,934g
27 CS · 1.1/m
Red side
Defeatmy heart#2306
Riven · Top
1 / 7 / 6
29.2% KP
8,049
7.7% share
6,677g
124 CS · 5.2/m
Misa Amane#One
Ambessa · Jungle
4 / 4 / 13
70.8% KP
17,653
16.9% share
10,091g
182 CS · 7.6/m
BladeRunner2049#Queen
Ryze · Mid
7 / 4 / 10
70.8% KP
29,608
28.4% share
12,114g
199 CS · 8.3/m
chinana#nwcto
Kai'Sa · ADC
12 / 10 / 5
70.8% KP
32,260
30.9% share
12,024g
171 CS · 7.1/m
GGhost#r10
Renata Glasc · Support
0 / 10 / 17
70.8% KP
16,728
16% share
6,509g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
