Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 171 days ago
10 / 8 / 12
K / D / A
50%
Kill participation
1,345.7
Damage / min
14,321g
460.5 gold / min
11
9 placed · 0 cleared
221
7.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalvarosbr#br1
Sion · Top
5 / 10 / 6
25% KP
21,359
16.2% share
11,295g
175 CS · 5.6/m
the devil in i#psych
Rengar · Jungle
18 / 8 / 10
63.6% KP
42,277
32% share
18,930g
220 CS · 7.1/m
DarkDianthros#Diana
Diana · Mid
17 / 10 / 8
56.8% KP
42,523
32.2% share
17,321g
219 CS · 7/m
NEON Nishida#Paz
Yasuo · ADC
3 / 9 / 12
34.1% KP
16,668
12.6% share
14,612g
270 CS · 8.7/m
Malibu#2712
Nami · Support
1 / 7 / 21
50% KP
9,265
7% share
9,043g
21 CS · 0.7/m
Red side
VictoryStrangerPinks#br1
Camille · Top
12 / 9 / 10
50% KP
46,139
26.6% share
15,474g
198 CS · 6.4/m
Leozada Padilhax#CP15
Karthus · Jungle
15 / 10 / 11
59.1% KP
46,616
26.8% share
16,881g
226 CS · 7.3/m
Zayco#Zayco
Yone · Mid
10 / 8 / 12
50% KP
41,852
24.1% share
14,321g
221 CS · 7.1/m
IDV Lipon#IDV
Kai'Sa · ADC
4 / 8 / 13
38.6% KP
19,052
11% share
14,661g
230 CS · 7.4/m
Lasttt#PRIME
Pantheon · Support
3 / 11 / 15
40.9% KP
20,053
11.5% share
9,752g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
