Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 169 days ago
13 / 5 / 7
K / D / A
44.4%
Kill participation
1,025.1
Damage / min
12,419g
512.8 gold / min
22
9 placed · 1 cleared
201
8.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeragrador#BR1
Malphite · Top
11 / 2 / 8
42.2% KP
22,530
22.3% share
11,232g
168 CS · 6.9/m
Gragolandia#MILK
Gragas · Jungle
9 / 3 / 9
40% KP
15,734
15.6% share
12,024g
185 CS · 7.6/m
Zayco#Zayco
Yasuo · Mid
13 / 5 / 7
44.4% KP
24,824
24.6% share
12,419g
201 CS · 8.3/m
rosa#yusi
Lucian · ADC
12 / 4 / 12
53.3% KP
34,578
34.3% share
15,352g
236 CS · 9.7/m
Menino messi#6672
Milio · Support
0 / 3 / 23
51.1% KP
3,193
3.2% share
7,786g
24 CS · 1/m
Red side
Defeatsick0 mode#2121
Shyvana · Top
0 / 11 / 1
5.9% KP
6,223
9.9% share
7,703g
184 CS · 7.6/m
Frankie Cosmos#BR1
Lillia · Jungle
12 / 2 / 2
82.4% KP
19,549
31.2% share
14,493g
200 CS · 8.3/m
NiTCesar#1998
Ahri · Mid
3 / 12 / 9
70.6% KP
15,210
24.3% share
9,358g
164 CS · 6.8/m
Brance#Branc
Kalista · ADC
2 / 13 / 8
58.8% KP
18,934
30.2% share
10,420g
208 CS · 8.6/m
wellitinho2#Rakan
Rakan · Support
0 / 7 / 10
58.8% KP
2,703
4.3% share
6,407g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
