Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 161 days ago
8 / 5 / 12
K / D / A
52.6%
Kill participation
962.5
Damage / min
15,396g
497.2 gold / min
24
10 placed · 5 cleared
232
7.5 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReachLMAO#15777
Sion · Top
2 / 6 / 11
34.2% KP
17,031
13% share
10,977g
146 CS · 4.7/m
till i collapse#suino
Ekko · Jungle
16 / 9 / 9
65.8% KP
45,319
34.6% share
17,831g
196 CS · 6.3/m
Zayco#Zayco
Yone · Mid
8 / 5 / 12
52.6% KP
29,804
22.8% share
15,396g
232 CS · 7.5/m
Lomunte#BR1
Ashe · ADC
8 / 6 / 12
52.6% KP
26,629
20.4% share
15,833g
227 CS · 7.3/m
Lilithus#ÒwÓ
Sona · Support
4 / 6 / 22
68.4% KP
12,063
9.2% share
10,702g
21 CS · 0.7/m
Red side
DefeatQuirrel#8624
Aatrox · Top
6 / 9 / 6
37.5% KP
31,451
23.7% share
10,916g
183 CS · 5.9/m
tungtungsahur67#magy
Kindred · Jungle
7 / 10 / 11
56.3% KP
28,359
21.4% share
13,131g
171 CS · 5.5/m
DIGUINHO CORUJA#br10
Lux · Mid
7 / 3 / 7
43.8% KP
28,226
21.3% share
13,638g
273 CS · 8.8/m
OVL Mattos#cmly
Lucian · ADC
11 / 9 / 6
53.1% KP
37,252
28.1% share
16,988g
242 CS · 7.8/m
beauty school#mimi
Yuumi · Support
1 / 7 / 17
56.3% KP
7,424
5.6% share
8,844g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
