Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 148 days ago
23 / 11 / 4
K / D / A
62.8%
Kill participation
1,800.7
Damage / min
21,393g
586.1 gold / min
32
13 placed · 3 cleared
257
7 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMalta#SCCP
Vladimir · Top
8 / 8 / 7
31.3% KP
47,072
20.9% share
17,517g
295 CS · 8.1/m
Dragão Amigo#2106
Talon · Jungle
16 / 6 / 10
54.2% KP
61,164
27.1% share
20,513g
300 CS · 8.2/m
ALLTHEPAINBEHIND#01488
Taliyah · Mid
13 / 10 / 13
54.2% KP
53,568
23.7% share
18,187g
266 CS · 7.3/m
Hidequi#404
Jhin · ADC
10 / 12 / 13
47.9% KP
48,830
21.6% share
17,759g
260 CS · 7.1/m
Baptistella#019
Karma · Support
1 / 7 / 24
52.1% KP
15,013
6.7% share
11,053g
42 CS · 1.2/m
Red side
DefeatJuggernaut#Reape
Dr. Mundo · Top
2 / 8 / 5
16.3% KP
32,769
18% share
13,897g
261 CS · 7.2/m
Igris#BR100
Nunu & Willump · Jungle
11 / 10 / 10
48.8% KP
24,739
13.6% share
14,781g
215 CS · 5.9/m
Zayco#Zayco
Yone · Mid
23 / 11 / 4
62.8% KP
65,726
36.2% share
21,393g
257 CS · 7/m
Bumbum Guloso#tesao
Zyra · ADC
7 / 11 / 18
58.1% KP
50,527
27.8% share
14,073g
185 CS · 5.1/m
Honey#Mama
Rell · Support
0 / 8 / 23
53.5% KP
7,833
4.3% share
9,715g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
