Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 147 days ago
8 / 3 / 6
K / D / A
50%
Kill participation
1,122.7
Damage / min
10,802g
532.1 gold / min
28
9 placed · 2 cleared
179
8.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcasca7x sem pred#delas
Zaahen · Top
5 / 9 / 1
37.5% KP
15,892
27% share
7,983g
105 CS · 5.2/m
meto rebolando#nelaa
Naafiri · Jungle
3 / 3 / 5
50% KP
11,412
19.4% share
8,240g
165 CS · 8.1/m
Yokohama#Y0NE
Yasuo · Mid
0 / 6 / 3
18.8% KP
8,363
14.2% share
6,528g
152 CS · 7.5/m
yu98uyyu89#89uy
Kai'Sa · ADC
6 / 5 / 3
56.3% KP
13,109
22.3% share
8,550g
142 CS · 7/m
KOALA#VASCO
Pantheon · Support
2 / 5 / 5
43.8% KP
10,051
17.1% share
5,929g
35 CS · 1.7/m
Red side
VictoryZayco#Zayco
Yone · Top
8 / 3 / 6
50% KP
22,790
31.4% share
10,802g
179 CS · 8.8/m
Dragão Amigo#2106
Aatrox · Jungle
6 / 4 / 10
57.1% KP
12,700
17.5% share
8,950g
139 CS · 6.8/m
2mg#1111
Zed · Mid
12 / 0 / 4
57.1% KP
20,559
28.3% share
13,308g
181 CS · 8.9/m
ł ł#lll
Aurelion Sol · ADC
1 / 4 / 9
35.7% KP
10,146
14% share
7,785g
131 CS · 6.5/m
Lucas Barbarini#Lucas
Nami · Support
1 / 5 / 17
64.3% KP
6,352
8.8% share
6,655g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
