Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 146 days ago
10 / 5 / 9
K / D / A
50%
Kill participation
1,114.9
Damage / min
16,560g
489.7 gold / min
31
12 placed · 3 cleared
296
8.8 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTMJ gabe#1998
Quinn · Top
9 / 9 / 10
50% KP
28,132
22.2% share
13,374g
172 CS · 5.1/m
han ni#01njz
Skarner · Jungle
4 / 3 / 19
60.5% KP
18,967
14.9% share
12,928g
153 CS · 4.5/m
Zayco#Zayco
Yone · Mid
10 / 5 / 9
50% KP
37,701
29.7% share
16,560g
296 CS · 8.8/m
anvurgesa#BR1
Aphelios · ADC
12 / 4 / 9
55.3% KP
32,641
25.7% share
20,781g
316 CS · 9.3/m
Yarvin#BR1
Blitzcrank · Support
3 / 3 / 17
52.6% KP
9,446
7.4% share
10,295g
30 CS · 0.9/m
Red side
DefeatBerserker#Gui
Vayne · Top
12 / 7 / 2
58.3% KP
46,937
40.1% share
19,810g
281 CS · 8.3/m
seontaegdoem#선택됨
Aatrox · Jungle
4 / 8 / 7
45.8% KP
19,045
16.3% share
12,712g
205 CS · 6.1/m
VladSuo#Yasuo
Yasuo · Mid
2 / 10 / 4
25% KP
13,993
12% share
12,384g
280 CS · 8.3/m
Duds#Bless
Mel · ADC
6 / 6 / 3
37.5% KP
31,308
26.8% share
14,397g
268 CS · 7.9/m
Sh4dows#BR2
Milio · Support
0 / 7 / 12
50% KP
5,682
4.9% share
8,942g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
