Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 143 days ago
7 / 9 / 9
K / D / A
33.3%
Kill participation
549.7
Damage / min
14,065g
492.6 gold / min
16
9 placed · 0 cleared
203
7.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYggdra#zzzz
Riven · Top
7 / 5 / 9
44.4% KP
17,896
15.6% share
12,494g
174 CS · 6.1/m
Ure Mine#agony
Evelynn · Jungle
12 / 9 / 7
52.8% KP
19,483
17% share
14,089g
180 CS · 6.3/m
寝 な き ゃ#lost
Viktor · Mid
2 / 12 / 9
30.6% KP
21,359
18.6% share
9,064g
176 CS · 6.2/m
LOSTKING#MID
Kog'Maw · ADC
14 / 14 / 10
66.7% KP
41,912
36.5% share
17,997g
268 CS · 9.4/m
zorky#aaa
Leona · Support
1 / 8 / 24
69.4% KP
14,228
12.4% share
9,575g
42 CS · 1.5/m
Red side
VictorySoloKillFriagem#BR1
Camille · Top
5 / 6 / 0
10.4% KP
14,694
11.6% share
13,270g
234 CS · 8.2/m
saoksaopkaojsip#br1
Master Yi · Jungle
20 / 6 / 8
58.3% KP
55,550
43.7% share
20,006g
258 CS · 9/m
cemetery drive#011
Kassadin · Mid
11 / 6 / 11
45.8% KP
27,990
22% share
14,498g
172 CS · 6/m
Zayco#Zayco
Yasuo · ADC
7 / 9 / 9
33.3% KP
15,694
12.4% share
14,065g
203 CS · 7.1/m
apc enjoyer#IDGAF
Amumu · Support
5 / 9 / 17
45.8% KP
13,131
10.3% share
10,139g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
