Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 138 days ago
15 / 7 / 6
K / D / A
56.8%
Kill participation
985.9
Damage / min
17,144g
511.5 gold / min
28
5 placed · 5 cleared
234
7 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZayco#Zayco
Yone · Top
15 / 7 / 6
56.8% KP
33,043
25.7% share
17,144g
234 CS · 7/m
paiN Levi#zin
Wukong · Jungle
6 / 6 / 10
43.2% KP
22,709
17.7% share
15,038g
201 CS · 6/m
Vorke#Vorke
Viktor · Mid
9 / 8 / 3
32.4% KP
29,203
22.7% share
15,073g
256 CS · 7.6/m
synthwave#GUI초비
Vladimir · ADC
7 / 7 / 16
62.2% KP
37,620
29.3% share
15,280g
223 CS · 6.7/m
misa#yas
Nami · Support
0 / 11 / 18
48.6% KP
6,004
4.7% share
9,423g
30 CS · 0.9/m
Red side
DefeatRequiem#2505
Pantheon · Top
4 / 10 / 15
48.7% KP
19,634
13.2% share
11,757g
169 CS · 5/m
titi#shaco
Shaco · Jungle
18 / 6 / 10
71.8% KP
37,942
25.5% share
18,313g
254 CS · 7.6/m
wolfinho123#br1
Annie · Mid
3 / 4 / 21
61.5% KP
42,364
28.5% share
12,763g
235 CS · 7/m
Tutusl#BR1
Draven · ADC
7 / 11 / 11
46.2% KP
29,116
19.6% share
16,247g
226 CS · 6.7/m
ivaD#levis
Pyke · Support
7 / 6 / 16
59% KP
19,537
13.1% share
11,127g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
