Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 136 days ago
14 / 4 / 5
K / D / A
61.3%
Kill participation
922.8
Damage / min
15,604g
528.9 gold / min
23
7 placed · 3 cleared
236
8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMonkey D Luffy#aiai
Vladimir · Top
2 / 4 / 11
41.9% KP
22,036
19.9% share
11,659g
232 CS · 7.9/m
303#black
Kha'Zix · Jungle
4 / 9 / 6
32.3% KP
12,598
11.4% share
12,302g
177 CS · 6/m
Zayco#Zayco
Zaahen · Mid
14 / 4 / 5
61.3% KP
27,223
24.6% share
15,604g
236 CS · 8/m
Hynashi#BR1
Yunara · ADC
6 / 5 / 6
38.7% KP
22,311
20.1% share
15,922g
266 CS · 9/m
NKZ Reach#SONA
Senna · Support
5 / 3 / 20
80.6% KP
26,639
24% share
11,987g
43 CS · 1.5/m
Red side
Defeatbankai#1601
Ambessa · Top
6 / 3 / 1
28% KP
27,530
23% share
12,595g
255 CS · 8.6/m
resenha#bolo
Naafiri · Jungle
8 / 7 / 7
60% KP
25,620
21.4% share
12,991g
211 CS · 7.2/m
Klein Moretti 小丑#Ryuu
Lissandra · Mid
4 / 9 / 11
60% KP
27,589
23.1% share
11,081g
221 CS · 7.5/m
inori#lrsz
Mel · ADC
6 / 4 / 10
64% KP
29,847
25% share
13,052g
252 CS · 8.5/m
drained#禁断の愛
Nautilus · Support
1 / 8 / 10
44% KP
8,910
7.5% share
7,719g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
