Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 134 days ago
7 / 9 / 5
K / D / A
38.7%
Kill participation
823.6
Damage / min
19,974g
462.4 gold / min
30
12 placed · 5 cleared
419
9.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymygreenpistachio#7876
Jayce · Top
13 / 4 / 10
48.9% KP
49,176
24.9% share
20,386g
304 CS · 7/m
Methal#KING
Graves · Jungle
18 / 6 / 11
61.7% KP
57,025
28.9% share
24,759g
358 CS · 8.3/m
CHARLIEKIRK1337#NICE
Viktor · Mid
10 / 4 / 9
40.4% KP
51,254
26% share
18,032g
341 CS · 7.9/m
samukinha#br1
Smolder · ADC
3 / 12 / 9
25.5% KP
31,798
16.1% share
18,260g
331 CS · 7.7/m
Chu sang woo#cmbyn
Seraphine · Support
3 / 5 / 21
51.1% KP
7,915
4% share
12,136g
25 CS · 0.6/m
Red side
DefeatOmaya Kaboom#2306
Morgana · Top
0 / 10 / 2
6.5% KP
12,110
7.9% share
11,355g
265 CS · 6.1/m
luanbpt#BR2
Zed · Jungle
11 / 11 / 5
51.6% KP
36,975
24.1% share
21,487g
287 CS · 6.6/m
Zayco#Zayco
Yone · Mid
7 / 9 / 5
38.7% KP
35,580
23.2% share
19,974g
419 CS · 9.7/m
Akade#مكتوب
Kai'Sa · ADC
12 / 10 / 2
45.2% KP
58,933
38.4% share
22,494g
355 CS · 8.2/m
The Provocateur#ADÉLA
Karma · Support
1 / 7 / 10
35.5% KP
9,913
6.5% share
10,911g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
