Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 134 days ago
15 / 2 / 14
K / D / A
61.7%
Kill participation
1,305.7
Damage / min
18,035g
544.9 gold / min
24
8 placed · 5 cleared
242
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatImenso#Ajuda
Singed · Top
5 / 10 / 13
50% KP
26,029
18.8% share
12,028g
178 CS · 5.4/m
victor#acr
Wukong · Jungle
6 / 10 / 10
44.4% KP
21,510
15.5% share
13,954g
230 CS · 6.9/m
ariziinho#Hwei
Zoe · Mid
12 / 6 / 10
61.1% KP
46,326
33.4% share
13,724g
200 CS · 6/m
tchapi na danada#EVL
Miss Fortune · ADC
10 / 11 / 14
66.7% KP
33,969
24.5% share
15,680g
213 CS · 6.4/m
Sonng#br1
Nautilus · Support
3 / 10 / 18
58.3% KP
10,855
7.8% share
9,414g
42 CS · 1.3/m
Red side
Victory幽 和#vivi
Darius · Top
10 / 6 / 12
46.8% KP
21,803
15.4% share
16,623g
242 CS · 7.3/m
Tongue Tied#KEY
Lillia · Jungle
6 / 6 / 10
34% KP
15,779
11.1% share
14,681g
252 CS · 7.6/m
Zayco#Zayco
Zaahen · Mid
15 / 2 / 14
61.7% KP
43,218
30.4% share
18,035g
242 CS · 7.3/m
titica de goblin#fezes
Karthus · ADC
12 / 14 / 13
53.2% KP
47,069
33.1% share
16,754g
209 CS · 6.3/m
平 GB 平#gbprd
Braum · Support
4 / 8 / 27
66% KP
14,121
9.9% share
11,763g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
