Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 134 days ago
6 / 6 / 3
K / D / A
28.1%
Kill participation
877.9
Damage / min
14,837g
451.2 gold / min
24
10 placed · 3 cleared
289
8.8 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLigeirinhow#br1
Malphite · Top
6 / 5 / 16
53.7% KP
18,493
12.7% share
11,622g
176 CS · 5.4/m
jwnnieskim#deb1
Rengar · Jungle
13 / 9 / 17
73.2% KP
30,392
21% share
17,885g
255 CS · 7.8/m
AYELGODLIKEMODE#PIT
Xerath · Mid
6 / 7 / 19
61% KP
43,750
30.2% share
13,155g
237 CS · 7.2/m
bhz#1998
Tahm Kench · ADC
4 / 6 / 13
41.5% KP
20,103
13.9% share
12,301g
174 CS · 5.3/m
Duds#Bless
Senna · Support
12 / 5 / 25
90.2% KP
32,310
22.3% share
16,259g
90 CS · 2.7/m
Red side
Defeatmy own summer#Fael
Gangplank · Top
10 / 10 / 4
43.8% KP
40,848
25.7% share
14,464g
200 CS · 6.1/m
GFreirias#apolo
Zyra · Jungle
4 / 11 / 11
46.9% KP
41,966
26.4% share
12,437g
196 CS · 6/m
Zayco#Zayco
Yone · Mid
6 / 6 / 3
28.1% KP
28,868
18.2% share
14,837g
289 CS · 8.8/m
titanzeraaa#r10
Jinx · ADC
11 / 6 / 10
65.6% KP
38,261
24.1% share
16,956g
284 CS · 8.6/m
HOOK FIST#br1
Thresh · Support
1 / 9 / 19
62.5% KP
8,798
5.5% share
9,834g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
