Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 131 days ago
6 / 3 / 2
K / D / A
32%
Kill participation
611.2
Damage / min
13,397g
478.2 gold / min
25
9 placed · 2 cleared
276
9.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMalik Shadman#KINGU
Gangplank · Top
16 / 2 / 3
82.6% KP
28,472
38.7% share
17,542g
254 CS · 9.1/m
7REXNero#ntfk
Rek'Sai · Jungle
2 / 6 / 8
43.5% KP
12,404
16.9% share
9,969g
161 CS · 5.7/m
locura azulgrana#CCP
Diana · Mid
2 / 7 / 2
17.4% KP
17,895
24.3% share
10,222g
236 CS · 8.4/m
Maçachucetz#br1
Yasuo · ADC
3 / 7 / 3
26.1% KP
6,432
8.7% share
10,716g
200 CS · 7.1/m
FMM Danyeu#br1
Zilean · Support
0 / 3 / 12
52.2% KP
8,374
11.4% share
7,765g
50 CS · 1.8/m
Red side
VictoryGreG O Malzahar#BR1
Malzahar · Top
2 / 8 / 2
16% KP
18,972
18.9% share
12,921g
292 CS · 10.4/m
titi#shaco
Shaco · Jungle
7 / 3 / 10
68% KP
19,196
19.2% share
14,347g
242 CS · 8.6/m
Zayco#Zayco
Yone · Mid
6 / 3 / 2
32% KP
17,123
17.1% share
13,397g
276 CS · 9.9/m
Heavenly#Sthe
Kai'Sa · ADC
6 / 4 / 4
40% KP
21,504
21.5% share
13,313g
229 CS · 8.2/m
7REX bulas#bilu
Camille · Support
4 / 5 / 12
64% KP
23,392
23.3% share
10,368g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
