Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 131 days ago
4 / 8 / 17
K / D / A
45.7%
Kill participation
903.5
Damage / min
13,612g
419.9 gold / min
31
8 placed · 4 cleared
241
7.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhundrdsilentways#wiken
Rumble · Top
9 / 6 / 14
50% KP
36,012
23.2% share
15,347g
291 CS · 9/m
papercut#xxxxx
Talon · Jungle
22 / 2 / 16
82.6% KP
55,528
35.8% share
22,441g
274 CS · 8.5/m
Zayco#Zayco
Sylas · Mid
4 / 8 / 17
45.7% KP
29,288
18.9% share
13,612g
241 CS · 7.4/m
carros tunados#bucet
Ashe · ADC
7 / 8 / 18
54.3% KP
27,601
17.8% share
15,317g
218 CS · 6.7/m
Banho#BR1
Lulu · Support
4 / 13 / 28
69.6% KP
6,481
4.2% share
11,490g
29 CS · 0.9/m
Red side
DefeatDiego#C137
Yone · Top
6 / 11 / 5
29.7% KP
21,636
15.7% share
11,817g
178 CS · 5.5/m
Asteek#BR2
Quinn · Jungle
9 / 9 / 11
54.1% KP
24,270
17.6% share
14,122g
245 CS · 7.6/m
gantz#gabi
Ekko · Mid
6 / 7 / 12
48.6% KP
31,194
22.6% share
13,497g
261 CS · 8.1/m
Psycho Killer#04I29
Karthus · ADC
14 / 10 / 9
62.2% KP
50,603
36.7% share
16,247g
261 CS · 8.1/m
elker#YYYYY
Rell · Support
2 / 9 / 25
73% KP
10,096
7.3% share
9,398g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
